top of page

Design & Development

I design and develop interactive learning experiences and educational resources that connect theory, practice, and authentic professional contexts.

 

My work includes H5P-based interactive case studies and open educational resources for educators, especially in engineering and computing education. Across these projects, I focus on creating materials that support reflection, decision-making, engagement, and real-world application.

Interactive Case Studies

Eco vs. Economy: The NovaTech Decision

  • This interactive H5P case study places learners in a product-development scenario where they must balance cost, sustainability, regulation, reputation, investor pressure, supply-chain realities, and team communication. Through branching decisions, learners explore how engineering choices affect both organizational outcomes and team culture.

Topic:

Sustainability in engineering, ethical decision-making, stakeholder trade-offs, product design, and team dynamics.

Who can use it:

Engineering educators, computing educators, sustainability-focused instructors, capstone faculty, and those teaching ethics or professional practice.

How it can be used:

This case can be used as a class activity followed by discussion, an individual reflection task, a case-based ethics exercise, or a professional-skills activity in engineering design and capstone courses.

What learners do:

Learners evaluate competing material choices, consider short-term and long-term consequences, respond to regulatory and reputational pressure, compare alternative strategies, and reflect on how decision-making processes shape team trust, morale, and organizational culture.

Eco vs. Economy: The NovaTech Decision

  • This interactive H5P case study places learners in a product-development scenario where they must balance cost, sustainability, regulation, reputation, investor pressure, supply-chain realities, and team communication. Through branching decisions, learners explore how engineering choices affect both organizational outcomes and team culture.

Topic:

Sustainability in engineering, ethical decision-making, stakeholder trade-offs, product design, and team dynamics.

Who can use it:

Engineering educators, computing educators, sustainability-focused instructors, capstone faculty, and those teaching ethics or professional practice.

How it can be used:

This case can be used as a class activity followed by discussion, an individual reflection task, a case-based ethics exercise, or a professional-skills activity in engineering design and capstone courses.

What learners do:

Learners evaluate competing material choices, consider short-term and long-term consequences, respond to regulatory and reputational pressure, compare alternative strategies, and reflect on how decision-making processes shape team trust, morale, and organizational culture.

NDA Ethical Dilemma

  • This interactive H5P case study follows Emma, an engineer who joins a new company while still bound by a non-disclosure agreement from her previous employer. Learners make decisions as Emma navigates legal, ethical, and professional tensions around sharing expertise, responding to team pressure, and maintaining professional responsibility.

Topic:

Engineering ethics, professional responsibility, NDA compliance, legal boundaries, and workplace communication.

Who can use it:

Engineering educators, computing educators, professional ethics instructors, and faculty teaching workplace readiness or professional practice.

How it can be used:

This case can be used as an in-class activity, a homework-based reflection assignment, a discussion starter in ethics or professional practice courses, or a workplace training example related to confidentiality and responsible decision-making.

What learners do:

Learners read a realistic workplace scenario, make decisions at multiple points, distinguish what is safe to share and what is prohibited under an NDA, complete short interactive tasks, and reflect on legal risks, ethical responsibilities, and professional communication choices.

Respect for Others

  • This interactive case study follows Jordan, a newly graduated engineer, as they navigate workplace situations involving interruptions, cultural insensitivity, dismissed contributions, team conflict, and respectful leadership. The case is designed to help learners reflect on how respect shapes collaboration, trust, and professional success.

Topic:

Respect in professional environments, teamwork, inclusion, cultural awareness, conflict management, and workplace communication.

Who can use it:

Engineering educators, instructors teaching professionalism or teamwork, first-year seminar faculty, capstone instructors, and those supporting workplace preparation.

How it can be used:

This case can be used as a professional skills module, a discussion starter on teamwork and inclusion, a reflection activity in engineering ethics or leadership courses, or a support resource for internship and career preparation.

What learners do:

Learners move through multiple workplace situations, choose responses to interpersonal and professional challenges, evaluate respectful and disrespectful actions, and reflect on how respect affects team morale, communication, and innovation.

Screenshot 2026-03-20 at 12.33_edited.jpg
  • This interactive case study immerses engineering and computing students in a product development scenario where cost efficiency, environmental sustainability, and team dynamics collide. Through branching decisions with visible consequences, students navigate trade-offs between short-term profitability and long-term ethical responsibility.

  • Students develop professional judgment in stakeholder management and collaborative decision-making, reflecting on how team communication and organizational culture shape engineering outcomes in practice.

Screenshot 2026-03-13 at 11.56.19 AM.png
  • This interactive case study places engineering and computing students in realistic workplace scenarios where interpersonal respect, cultural awareness, and inclusive communication are tested. Students guide a new engineer through team conflicts, cross-cultural collaboration, and difficult conversations, making decisions that shape team dynamics and project outcomes.

  • Students develop professional skills in conflict resolution, stakeholder communication, and fostering inclusive environments, reflecting on how respect drives trust, collaboration, and innovation in engineering practice.

Screenshot 2025-03-21 at 8.14.36 PM.png
  • ​​This interactive case study guides engineering and computing students through real-world ethical dilemmas, emphasizing the balance between professional obligations (e.g., NDAs) and broader societal responsibilities.

  • Students develop critical thinking skills and reflect on moral and civic virtues, equipping them to navigate complex decisions in their future professional practice.

Screenshot 2025-03-21 at 9.55.25 PM.png
  • Developed Open Educational Resources (OER) to support educators, including:

Screenshot 2025-03-21 at 7.42.19 PM.png
  • This module was developed using the Dick & Carey model and the 5E learning cycle.

  • It aims to help middle school math teachers effectively integrate technology into their lessons.

  • Teachers learn to choose appropriate tools, design lesson plans, and engage students in technology-enhanced activities for each phase of the 5E model (Engage, Explore, Explain, Elaborate, and Evaluate).

Ekran Resmi 2022-11-05 21_edited_edited.jpg
Ekran Resmi 2022-11-05 21.44.56.png
  • Developed educational materials on the 5th-grade pattern and graph topic with Arduino and MBlock together with a classmate and an instructor.

Ekran Resmi 2022-11-05 21.55_edited.jpg
Ekran Resmi 2022-11-05 21.23_edited.jpg
  • Developed an interactive book on 7th-grade ratio and proportion according to the 5E learning model with four classmates.

  • Developed an interactive book on 7th-grade equality and equation according to the 5E learning model with five classmates.

©2026 BY NURSAH YAKUT

bottom of page