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  • This interactive case study immerses engineering and computing students in a product development scenario where cost efficiency, environmental sustainability, and team dynamics collide. Through branching decisions with visible consequences, students navigate trade-offs between short-term profitability and long-term ethical responsibility.

  • Students develop professional judgment in stakeholder management and collaborative decision-making, reflecting on how team communication and organizational culture shape engineering outcomes in practice.

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  • This interactive case study places engineering and computing students in realistic workplace scenarios where interpersonal respect, cultural awareness, and inclusive communication are tested. Students guide a new engineer through team conflicts, cross-cultural collaboration, and difficult conversations, making decisions that shape team dynamics and project outcomes.

  • Students develop professional skills in conflict resolution, stakeholder communication, and fostering inclusive environments, reflecting on how respect drives trust, collaboration, and innovation in engineering practice.

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  • ​​This interactive case study guides engineering and computing students through real-world ethical dilemmas, emphasizing the balance between professional obligations (e.g., NDAs) and broader societal responsibilities.

  • Students develop critical thinking skills and reflect on moral and civic virtues, equipping them to navigate complex decisions in their future professional practice.

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  • Developed Open Educational Resources (OER) to support educators, including:

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  • This module was developed using the Dick & Carey model and the 5E learning cycle.

  • It aims to help middle school math teachers effectively integrate technology into their lessons.

  • Teachers learn to choose appropriate tools, design lesson plans, and engage students in technology-enhanced activities for each phase of the 5E model (Engage, Explore, Explain, Elaborate, and Evaluate).

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  • Developed educational materials on the 5th-grade pattern and graph topic with Arduino and MBlock together with a classmate and an instructor.

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  • Developed an interactive book on 7th-grade ratio and proportion according to the 5E learning model with four classmates.

  • Developed an interactive book on 7th-grade equality and equation according to the 5E learning model with five classmates.

©2026 BY NURSAH YAKUT

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